The MAG beta dropped recently, to just about some of the mixed responses I've seen in my life. Being an online-only game the community is vital which is why the feedback and opinions have been flooding in. There's the good and the bad by the fistfuls, but I'll take the time to detail my own personal opinions.
The Good!
I'll start with the new game mode, Escalation. In particular, the maps. Just wow. These maps are superbly designed - leaps and bounds different that anything else in MAG. Barren, open, rolling hills dotted with buildings that aesthetically remind one of BF2142 - they're a lot of fun, and with the game mode being so chaotic it's hard to know where anything is coming from. Though the gameplay of Escalation is a little shaky, it's still fun and I'm sure it'll settle down once people get a grasp of it.
Now the weapons. I've given all decent time, trying out the (beastly) Kinmark, Sentinel, KP21, Gotha and Tamsen. Overall impression is that they are a welcome addition to the game, and once straightened out by the beta I'll be sure to pick 'em up. I've taken a particular interest in the sniper rifles - instantly falling in love with the Kinmark. The Sentinel however... I dunno, it just feels flimsy and small. I'll give it more time, and next play around I'll try to use SVER's Rhubarb-o or whatever it's called. The new MMGs are superb, their slow rate of fire and appalling hip-fire accuracy mean they actually take skill to use: they certainly aren't n00bish run-n-gun weapons. As for the assault rifles, well, I'm not as ecstatic about them as I am the snipers but I'd still pick one up over one of the older rifles, especially the Gotha. I definitely think Raven got the better deal with beta weaponry.
And finally the new skill tree system. I thought MAG had great customisation as it was - this new tree takes it even further. The sheer amount of abilities to work on is astounding, and the fact you can choose the degree to which you perfect a skill makes for an even more personalised experience than before. It's execution is flawless - forcing players to make hard decisions and restrict the areas they specialise in - no more jacks-of-all-trades. Myself personally, I can no longer have all the sniper abilities, medical abilities, CQC abilities, athleticism abilities and electronics abilities like I used to - when compared to the old system we grew used to you have to make sacrifices, perhaps disadvantaging yourself in some aspect to gain advantage in another. Some may be angry about this but I take it as a challenge. Now, as a sniper, if I'm bested in a knife fight by a commando I can at least acknowledge that hey, it's his speciality, not mine.
The Bad...
First up - I love the implemention of the sprint abilities and the improved knife damage. Together though it's just getting ridiculous. You have people zipping across rooms and knifing you in the foot, killing you before your brain has even managed to register that they exist. I like the speed upgrades to an extent, and the knifes definitely needed altering, but if both were to be toned down a bit then they'd be perfect.
Next up is the Supply Depot addition. Don't get me wrong, I think it's a great idea. What I have an issue with are the level requirements and the costs of some of these things. Some of the requirements need to be a lot less harsh - this game is was difficult for newcomers as it was. If some of the costs and level requirements were lowered, even slightly just to make them a little less steep, I'd be all for the Supply Depot. Plus some of the items need better descriptions, some of the less-experienced players will have no idea what they're buying.
And finally the re-spec point system to accompany the new skill tree. Not only is it now 5000 no matter what, re-spec points don't stack. Once you reach 5000, that's it - it stops, and if you want to re-spec again you have to have gathered another 5000. Zipper need to make prices and costs in the beta a little less dire, it's totally ridiculous what newbies are having to put up with.
All in all I'm looking forward to where the beta is going. It's got a different feel to the retail version, a little more polished as an FPS, and for MAG it's a change for the good.
